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There have been a few good interview/Q&A articles this week. We've listed them all below including a quick summary. Check them out!
1) Gamepro interview with Gamer Director Paul Wedgwood
Brink director Paul Wedgwood gives us some background on the Splash Damage studio and how the design principles of arcology helped shape the game world of the upcoming cooperative shooter.
2) IGTV: Splash Damage Developer Chat
Splash Damage's Paul Wedgwood, Richard Ham, and Edward Stern talk about Splash Damage's early years, working with Bethesda, and - of course - the team's forthcoming shooter, Brink.
3) Ifmenhadwings Q&A
Richard Ham, Creative Director at Splash Damage answered our questions and revealed how Brink will feature a ‘Super Nuke’ of sorts, how Mirrors Edge gave them confidence and how Brink’s A.I. is SMARTer than the average run and gun.
4) Inside Gaming Preview
After building maps for Quake 3 and Return to Castle Wolfenstein, British developer Splash Damage looks to make their biggest waves yet with the fall release of their debut first person shooter, Brink.
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