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Brink News Roundup  E-mail
There have been a few good interview/Q&A articles this week. We've listed them all below including a quick summary. Check them out!

 

1) Gamepro interview with Gamer Director Paul Wedgwood
Brink director Paul Wedgwood gives us some background on the Splash Damage studio and how the design principles of arcology helped shape the game world of the upcoming cooperative shooter.

 

2) IGTV: Splash Damage Developer Chat
Splash Damage's Paul Wedgwood, Richard Ham, and Edward Stern talk about Splash Damage's early years, working with Bethesda, and - of course - the team's forthcoming shooter, Brink.

Read more...
New Official Website
The guys over at Splash Damage have just release a brand new Brink website with heaps of new content. Be sure to check out the interactive overview maps and videos.

 

Visit the official site here

New GDC Cinematic Trailer
Splash Damage have released a new trailer put together by the team over a Blur Studio especially for GDC. So what's in the trailer? Only the most awesomest battle between Security and Resistance!

 

We've uploaded the HD Version for you to download here. You must be 18 or older to download/view this trailer.

Read more...
WIN a BRINK T-Shirt
Thanks to the AWESOME folks over at Splash Damage, we've got some BRINK T-shirts to giveaway.

 

How to Enter
Registering on the inBrink forums will give you one entry to win. Every post you makes gives you an one additional entry.

 

When will the draw be made?
We will select five lucky winners on April 30

 

So head over to the forums and get posting! The more posts you make the more chance of winning! For full terms and conditions please click here.

Brink Developer Diary #3 — Ed Stern
The Bethesda Blog has been updated with the Brink Developer Diary #3. This entry features Lead Writer Ed Stern who discusses how Brink's environment communicates the game's narrative.

 

At Splash Damage, we believe that a game’s environment is the best narrative medium we have. Compelling environments allow players to pull in information from their surroundings without having to be held hostage by an NPC lecturing them on The Way Things Were..... Continue reading over at the Bethesda Blog.

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