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Welcome to inBrink
Welcome to inBrink - the world's first Fansite dedicated to bringing you all the latest news and information on the upcoming game BRINK by Splash Damage and Bethesda Softworks. We are looking for staff including forum moderators, so if interest, please head over to the community forums.

 

We are also seeking any feedback or ideas you have to make the site better.

inBrink Q&A with Richard Ham
Great news today! inBrink.com put your Brink questions forward to Richard Ham, the creative director of Brink and he's kindly answered them. All up, We had a huge amount come through from the community, so we've picked the top 10 - here they are:

 

1)Will PS3, Xbox 360 and PC players be able to join the same matches?
Nope, 'fraid not.

 

2) How will the game differ across PC & Consoles?
Well, there's the obvious stuff: mouse and keyboard vs. controllers, dedicated servers vs. peer-to-peer matchmaking, etc. But as for the game itself, all players will get the full Brink experience no matter which version of the game they purchase.

 

3) How customizable will the weapons be? Are we talking Modern Warfare 2 with slight customization or Army of 3 (number 2) with almost full customization?
We've got 24 different guns in the game, including pistols, submachine guns, assault rifles, sniper rifles, heavy machine guns, and grenade launchers. For each of these, we've got a whole bunch of different attachments you can stick on them, including scopes, muzzles brakes, and extended magazines. One of the more interesting things is that the same gun looks and sounds radically different depending on whether you're playing as Security or Resistance. For Security, the guns are pristine, in perfect condition, shiny, new and beautiful. When you're playing as Resistance, it's covered with cool graffiti and awash with colour. Even though the underlying gun is the same on either side, we think that giving our artists free reign to really play with the look of the weapons helps give players a stronger connection to the faction they're fighting on.

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Brink E3 News Roundup
E3 2010 has brought a myriad of new Brink content from interviews, previews, game demos and new screenshots. Check out our summary below. We're constantly updating this list, so please feel free to add any other info/content in the forum thread and we'll update the list.

 

First up is the new screenshots released:
Screenshot 1    Screenshot 2    Screenshot 3    Screenshot 4

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Brink delayed to 2011
Well it appears it's happened. Brink's original release date of Fall 2010 has slipped and a new release date issued for Spring 2011. No reason has been given for the delay.

 

Not sure what to do while you wait? Why not check out our forums and discuss Brink some more :)

Brink News Roundup  E-mail
There have been a few good interview/Q&A articles this week. We've listed them all below including a quick summary. Check them out!

 

1) Gamepro interview with Gamer Director Paul Wedgwood
Brink director Paul Wedgwood gives us some background on the Splash Damage studio and how the design principles of arcology helped shape the game world of the upcoming cooperative shooter.

 

2) IGTV: Splash Damage Developer Chat
Splash Damage's Paul Wedgwood, Richard Ham, and Edward Stern talk about Splash Damage's early years, working with Bethesda, and - of course - the team's forthcoming shooter, Brink.

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